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	<title>Card Game Rummy</title>
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	<link>http://www.cardgamerummy.com</link>
	<description>How To Win Gin Rummy Card Game</description>
	<pubDate>Thu, 06 Nov 2008 13:28:54 +0000</pubDate>
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		<title>Let’s play Rummy 500 smart</title>
		<link>http://www.cardgamerummy.com/2008/11/let%e2%80%99s-play-rummy-500-smart/</link>
		<comments>http://www.cardgamerummy.com/2008/11/let%e2%80%99s-play-rummy-500-smart/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 13:28:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Rummy 500]]></category>

		<guid isPermaLink="false">http://www.cardgamerummy.com/?p=19</guid>
		<description><![CDATA[Any card game has its own strategy, simple or more sophisticated one. Rummy 500 is no exception. This is a game of details – one needs to be as much attentive as he/she can. The main idea is to change your game according to the stage of game. Also it’s great to notice what cards [...]]]></description>
			<content:encoded><![CDATA[<p>Any card game has its own strategy, simple or more sophisticated one. Rummy 500 is no exception. This is a game of details – one needs to be as much attentive as he/she can. The main idea is to change your game according to the stage of game. Also it’s great to notice what cards are discarded and which cards from the discarded pile are taken by other users. <span id="more-19"></span></p>
<p>Some hints on playing Rummy 500</p>
<p>- As you start playing this game, try to collect as many high scoring cards as you can. If you manage to do this, you’ll be able to make high scoring sequences and thus prevent your opponents from doing the same.</p>
<p>- Discarding cards that can be used in sequences is not a good idea. Let’s say, there is already King in the discard pile. You discard another King and if any of your opponents holds a King, he or she is going to score high. That’s not what you need, so keep an eye on discard pile.</p>
<p>- If you get Aces in the early game, try to save them as potentially you can play a suit of Aces or use it to get points making an Ace-King-Queen sequence.</p>
<p>- If game turns not in your favor and there is a player who has just a couple of cards left while you have high scoring cards, it&#8217;s high time to get rid of them. Start discarding Tens, Jacks, Queens, Kings and Aces as in case of defeat you will get huge negative score.</p>
<p>- Analyze cards in order to play accordingly to current situation. Let&#8217;s say you hold Queen while it has already been played twice in other sequences and there is one in discard pile. You shouldn&#8217;t keep holding that card, so it&#8217;s better to discard your Queen as there&#8217;s no way you can benefit from it much.</p>
<p>- Large stacks of discarded cards can be very dangerous. Taking them in the beginning of the game is normal and usually you can benefit from them, but if game is slowly approaching to the end and one player my go out, such stack can cause negative score.</p>
<p>- Don’t forget, card games are full of bluffing. You can do it in Rummy as well, so luring your opponents is a good idea.</p>
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		<title>About The Kalooki Game</title>
		<link>http://www.cardgamerummy.com/2008/09/about-the-kalooki-game/</link>
		<comments>http://www.cardgamerummy.com/2008/09/about-the-kalooki-game/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 12:49:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Kalooki]]></category>

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		<description><![CDATA[The Kalooki game is general and wide-spread in Great Britain. It is especially popular in clubs where players organize great Kalooki Rummy competitions. It is also not less popular in private gatherings with memebers of family, neighbors and friends.

Most likely that a lot of the players in England profess Jewish religion. The main advantage of [...]]]></description>
			<content:encoded><![CDATA[<p><span>The Kalooki game is general and wide-spread in Great Britain. It is especially popular in clubs where players organize great Kalooki Rummy competitions. It is also not less popular in private gatherings with memebers of family, neighbors and friends.</span><span id="more-18"></span><br />
<span><br />
Most likely that a lot of the players in England profess Jewish religion. The main advantage of this game before the others is that it is appropriate for all ages and intermixes mastery and fortune together. There is an opinion that the Kalooki game got it’s origin in Jamaica, but evidently the game was never played there at the time of its forming. It may be said without doubt that the principles of the game are known in every country, but sometimes they alter that depends on specific situation and concrete players.</p>
<p>A great deal of people are acquanted with European version of the Kalooki game, but it is known that the Jamaican version is also a popular one. The difference between two versions is that in Jamaica you play more for pleasure and practice than for real money.</p>
<p>In North America mainly 2 or 4 players take part in the game because they raise an objection against playing the game in groups as it is often played in european clubs and casinos. There is one more difference that appears in the next rule: in North America players deal 15 cards to each player, but in Europe this number is 13. Moreover, the Ace card in North America is equal 15 points, but in Europe it equal just 11 points.</p>
<p>The Kalooki game is known in Israel under the name Rummy game 51. The sence of this variant lies in that if a player wants to bare his cards before the other players he can do this only after gathering up series with the some of 51 and up. The Wild cards and the Jokers are used in Rummy game. They let to raise the game level and give some opportunities to intermix the Jokers in series and other combinations.</p>
<p>The value of the cards is counted in a simple way: the cards 2-10 have the value with the same numbers, i.m. that 5 equals 5 points. The cards J, Q and K equals 10 points, the Ace - 11 points and the Joker - 25 points.</p>
<p>This version of Rummy differs from the Gin version. The main difference is that the game requires 2 packs of 52 cards each and 2 Jokers, so you need 106 cards to play it. Do you know that 106 cards gives the players the chance to run into each card two times including the Jokers.<br />
It is possible to win the game in 2 ways:<br />
1.	A player who put at once all of the cards in series on the table. This maneuver is called a Hunt.<br />
2. The second way is to bare the cards in series, and the other of cards, that are non matching to other series which were uncovered on the table.</p>
<p>In the Kalooki game the player must show as much mastery as possible. His skills will raise the chances to win the game. When the player pulls a card from the pack of cards and not from the discard pile, the other players can’t predict which cards that player holds in his hand. This situation is conductive to rising the player&#8217;s mystery and promotes his chances to win. It was already mentioned that this version requires creation series with a sum of 51 and up. Only in this case you may meld and reveal the cards. It shows why it&#8217;s necessary to create series with a high value at once in order to have high values of the series.<br />
Since the Jokers runs only in the the Kalooki game, it&#8217;s important to use them reasonably when you meet them during the game. For instance: if you want to create a series with the Joker, then the most appropriate way for you is to place the Joker in a series of a Set and not a Run, because your opponents will have less variants to come up with a card instead of the Joker.</p>
<p>One more difference from the Gin, is that in the Kalooki game, you may use the Ace in Running series of 1,2,3 and also in a Running series of Q, K and A in all of the series where the value of the points alters . 1 or 11.</span></p>
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		<title>Comparing a Beginner Player, a Good Player, and an Expert Player</title>
		<link>http://www.cardgamerummy.com/2008/09/comparing-a-beginner-player-a-good-player-and-an-expert-player/</link>
		<comments>http://www.cardgamerummy.com/2008/09/comparing-a-beginner-player-a-good-player-and-an-expert-player/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 09:53:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[gin rummy]]></category>

		<guid isPermaLink="false">http://www.cardgamerummy.com/?p=17</guid>
		<description><![CDATA[When you take part in the game of gin rummy, you may quickly recognize who is a beginner player, a good player, and an expert player. It is very easy to do. But firstly you should recognize which kind of gamester you are.  Let.s examine a specific hand in which it will be easy to [...]]]></description>
			<content:encoded><![CDATA[<p>When you take part in the game of gin rummy, you may quickly recognize who is a beginner player, a good player, and an expert player. It is very easy to do. But firstly you should recognize which kind of gamester you are.  Let.s examine a specific hand in which it will be easy to see the differences between the beginner, the good player, and the expert player.<span id="more-17"></span></p>
<p>For this instance we will be holding the cards of:<br />
8 ♣, 7 ♣, 6 ♣, 3 ♦, 2 ♦, A ♦, K ♠, K ♥, J ♥, 10 ♥</p>
<p>There is just eight cards left in the stock, and it is our pick. Nobody is on a schneid, either side may go out in the game by ginning their hand, and all the sides may not use safe count. Moreover, we know for sure that our adversary is holding six or seven melded cards. Whe know exactly the following:</p>
<p>. He is not holding queens because 2 queens were earlier discarded<br />
. He is not holding 9.s because 2 black 9.s were earlier discarded<br />
. He is not holding 7 ♥, 8 ♥, 9 ♥ since one of these cards were earlier discarded</p>
<p>It is absolutely clear with the way the play has gone that the adversary has a pair of Kings, which is the same cards we have. If we detrude one of our kings then the adversary is likely to go gin. But we don.t need such step. Say that the 9 ♥ is picked off the top of the pack of cards which then gives us a third run just with the two kings. Then it is necessary to discard one card and each kind of players will do it differently.</p>
<p>The beginner . A player who doesn.t have a lot of experience in most cases will suppose that he need to discard the king. His explanation is that he think that there is no perspective of his knocking with nine melded cards unless he get one of the kings, and then he probably get a chance to pick up an ace or a deuce. So, the beginner will select the king to discard. And this card will give his adversary gin and he will lose the game.</p>
<p>The good player . Most likely that the good player would consider more of the hand then the previous kind of players. It means that he would realize that he hold nine melded cards but it is not still possible to bring his hand to any settlement. He would look through his perspectives of discarding the king and hoping that his adversary couldn.t knock, or he would decide going to the wall with the hand. So, there would be two possible variants: the game would end in a tie or would have to be replayed. It is most probably that a good player would discard from the A ♦, 2 ♦, 3 ♦ run because he is sure that if he break melds then the smallest runs in his hand will be broken.</p>
<p>The expert player . He would dissect the situation more completely then two preceeding kinds of players. He would obviously know that the adversary was holding on to the Q ♥ in order to defend himself from the expert going gin. He knows the adversary is playing it save by having seven melded cards, plus the two missing Kings and the Q ♥, so he understand without any thought that it is unacceptably to discard the King but the best variant is to throw a card that would make the adversary think it was safe to throw the Q ♥. It means that the expert would discard the 9 ♥ because the good player then would think that the Q ♥ wouldn.t be a factor because he would be sure that we would never break up a meld of 9 ♥, 10 ♥, J ♥. So, the adversary assume he can discard the Q ♥ considering the 9 and 10 are still in the pack of cards. And in the end of the game the expert player goes gin. The good player is likely to be astonished.</p>
<p>So, we explained three tactics of the game of three different kinds of players. We hope that now you will easy recognize what kind of gamesters you and your adversaries are.</p>
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		<title>Russian Rummy Rules</title>
		<link>http://www.cardgamerummy.com/2008/08/russian-rummy-rules/</link>
		<comments>http://www.cardgamerummy.com/2008/08/russian-rummy-rules/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 11:06:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Russian Rummy]]></category>

		<guid isPermaLink="false">http://www.cardgamerummy.com/?p=16</guid>
		<description><![CDATA[Eаch player takes part in this game as an individual. The number of players maybe not less then 3 and not more then 8. You.ll need one pack of cards (with the jokers) for every pair of people if you have even number of players, and if the number of players is odd, then round [...]]]></description>
			<content:encoded><![CDATA[<p>Eаch player takes part in this game as an individual. The number of players maybe not less then 3 and not more then 8. You.ll need one pack of cards (with the jokers) for every pair of people if you have even number of players, and if the number of players is odd, then round up. The winner of the game will be a player who’ll have the lowest score at the end of the last hand.<span id="more-16"></span></p>
<p><strong>Books &amp; Straights:</strong></p>
<p>A book is 3 cards of a kind. For example, 3 Queens, 3 Aces, 3 4.s, etc. Different suits will also do.</p>
<p>A straight is 4 cards of one suit, all in a numerical order (manyfold decks will be the best here).<br />
(You may put the ace on the top or the bottom, but it is not possible to go both ways from an ace. It must be the last card in a straight.)</p>
<p><strong>Hands:</strong></p>
<p>2 Books<br />
1 Straight<br />
2 Books and 1 Straight<br />
3 Books<br />
2 Straights and 1 Book (no discard when you lay down)</p>
<p><strong>Score:</strong></p>
<p>Jokers 25 pts.<br />
Aces 15 pts.<br />
Face cards &amp; 10.s 10 pts.<br />
Other cards 5 pts.</p>
<p>Shuffle the packs and deal 13 cards to each player. Put the rest of cards face down in the middle as the &#8220;draw pile&#8221;. When everyone has classified their hand, turn the head card face up and place it after the &#8220;draw pile&#8221; in order to start the &#8220;discard pile&#8221;.</p>
<p>The person who occupies the room to the left of the dealer starts to play. He/she need to pull one card from the head of the &#8220;draw pile&#8221; or the head of the &#8220;discard pile&#8221;. Two ways are possible. Players may ask for the head card of the &#8220;discard pile&#8221; with the words &#8220;I want it&#8221;, but the player who leads at that time has control of the head card on the discard pile. If the person who leads the play is going take the card, they take it themselves. If they are not going to take, then the person who was the first to ask for it gains the card, but he/she also must take a punishment card from the head of the &#8220;draw pile&#8221;. The player who is next in turn takes the orther card from the head of the &#8220;draw pile&#8221;.</p>
<p>The player who is next in turn discards a card on the head of the &#8220;discard pile&#8221; and then the person to the left of them leads the play. It must be noted that if a card on the discard pile has been handed on once, it is not available one more time. Play goes on around the table. The hand comes to an end when one person gets rid of all their cards. This cards then go to their hand count against them.<br />
The hands are done in order. First needs 2 books.</p>
<p>A person may put down when 2 books are with them, but just at the time of their turn. They need to put them on the table with face up. A person may put down just such amount of books or straights that is raquired for this very hand,not more, but when they have placed theirs down, they may continue play on others’ books and straights’ again but at the time of their own turn.</p>
<p>Jokers are unrestricted and it is possible to use them as a substitute for any card. If a Joker is placed on the table, other players may displace the Joker with the suitable card, but there are several limitations. It can be done immediately just during their turn and if they have not yet put down their books and/or straights for that hand. In order to be in time they must do it very quickly. When a person has put down, they have a chance to displace a Joker and put it on smbd’s else’s cards that are face up on the table if they are sure that it will play a role in getting rid of other cards. Again, it is possible to undertake just during their turn. Players go on to pull one card and discard one card each time when it is their turn. The aim is to get rid of all the cards.</p>
<p>So, if a player has gotten rid of all their cards by placing them on the table or by discarding their last card, it means that a hand is over and the rest players count the points of the cards that are still in their hands. It must be noted that the cards which have been placed face up on the table mustn’t be counted. Remember that the winner has the less score!</p>
<p>Play continues with each next hand.</p>
<p>There is one particular rule for the last hand. You may place down your straights and book just when you have every card in place and can put down without a discard. In the last hand only one person will put down and the rest players must count all the cards in their hand and affix the sum to their score.</p>
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		<title>Rummikub Gameplay</title>
		<link>http://www.cardgamerummy.com/2008/08/rummikub-gameplay/</link>
		<comments>http://www.cardgamerummy.com/2008/08/rummikub-gameplay/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 08:38:36 +0000</pubDate>
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		<category><![CDATA[Rummikub]]></category>

		<guid isPermaLink="false">http://www.cardgamerummy.com/?p=14</guid>
		<description><![CDATA[The players should place sets valued 30 points as a minimum in the first move. Points are counted by affixing set numbers. Another name of the first move is ‘initial meld’ (it is not allowed to build upon or manipulate using players’ racked tiles while the initial meld sets on the table). When a player [...]]]></description>
			<content:encoded><![CDATA[<p>The players should place sets valued 30 points as a minimum in the first move. Points are counted by affixing set numbers. Another name of the first move is ‘initial meld’ (it is not allowed to build upon or manipulate using players’ racked tiles while the initial meld sets on the table). When a player is unable to make an initial meld, or when the player makes a decision to postpone it, his action is to take a tile from the table and affix it to his rack, which contains the player’s turn.</p>
<p><img class="aligncenter size-full wp-image-15" title="rummikub1" src="http://www.cardgamerummy.com/wp-content/uploads/2008/08/rummikub1.jpg" alt="" width="400" height="300" /></p>
<p><span id="more-14"></span>Just one minute is given for each player to make his turn. If during this time the player miscarried to manipulate tiles on the table, then all tiles get back to their first positions, and the player is punished by taking 3 tiles from the tile pool. Remnant tiles (if players don’t remember their initial positions) are confusedly placed in the pool.</p>
<p>Manipulation</p>
<p>Manipulation is done by altering or affixing that are already placed on the table. There are several ways to manipulate sets, but only legal sets can be left, and there mustn’t be any loose tiles remainders.</p>
<p>A sample of manipulation:</p>
<p>1. Player’s tiles on the rack: Blue 4, 6, 7</p>
<p>Tiles on the table: 5, 5, 5, 5 (blue, red, black, orange)</p>
<p>1. The player shifts the blue 5 tile from the group, and makes a run with blue tiles 4, 5, 6, 7. Now there are two sets: a run of 4 tiles (4, 5, 6, 7) and a group of 3 tiles: 5, 5, 5.</p>
<p>It is possible to take the Joker from a set on the table by a player, if he can displace it, during his turn, with a tile of the equal value and color it should represent. This tile may be taken from the table or from the player’s rack. In a group of three tiles a player may displace a joker by either of the failing colored tile.<br />
You shouldn’t take out the joker before the initial meld, and you need to use a displaced joker during your turn, and it can be a part of a new set. A player gets 30 points punishment if the joker is left on his rack at the end of the game.</p>
<p>Scoring and the Winner</p>
<p>A player need to empty his rack and call ‘Rummikub’ in order to win. At that time the other players should affix their tiles values that left on their racks. The score of the winner equals the combined points of all the losing players. The score of each losing player is calculated as a minus score. When the game draws to a close each player has to sum up his or her combined minus and plus scores. The player who has the highest score is the overall winner.</p>
<p>In case when the pool runs out of tiles, each player ‘plays the table’ in turn, and places as a minimum one tile from his rack on the table, till a player finishes. If no player is able to go on, the game ends. In such a play the winner will be the player with the lowest count on his rack.</p>
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		<title>Gin Rummy’s “freak” hands strategy</title>
		<link>http://www.cardgamerummy.com/2008/08/gin-rummy-freak-hands-strategy/</link>
		<comments>http://www.cardgamerummy.com/2008/08/gin-rummy-freak-hands-strategy/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 11:31:29 +0000</pubDate>
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		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cardgamerummy.com/?p=13</guid>
		<description><![CDATA[It’s not a secret that winning in Gin Rummy depends on player&#8217;s skill even more than in other games. The winner in most cases is the player who can put tricks and make an opponent do whatever he wants. If you play advanced gin, gaming skills are just vital as only in this way you [...]]]></description>
			<content:encoded><![CDATA[<p>It’s not a secret that winning in Gin Rummy depends on player&#8217;s skill even more than in other games. The winner in most cases is the player who can put tricks and make an opponent do whatever he wants. If you play advanced gin, gaming skills are just vital as only in this way you are able to create opportunities to win the game and trick your opponent dictating your gaming style. <span id="more-13"></span></p>
<p>Certainly, game skills are important on all stages of the game from the very beginning and up to the late play, but opening play sometimes has a decisive meaning, so it requires all your skills.</p>
<p>There are two main types of Gin Rummy hands that are called regular and freak hands. While regular hands are those you can also call average, which means these are the majority of hands you play, freak ones are rare and require aggressive or even offensive play. Freak hand is a great opportunity, but you must know how to use this opportunity.</p>
<p>Offensive strategy is just perfect for those freak hands when you have nine melded cards or you have no melds at all or just 1 meld, but all cards in your hand match. These combinations do not occur often, but if you get it, you should quickly decide whether you play for a knock or for a gin.</p>
<p>Another strategy is called a defensive one and it&#8217;s applied in case you have no matched or related cards. In this situation you must apply all your skills and develop a good hand. This means, you need to play almost to the bottom of the deck trying to collect the best hand possible and at the same time to prevent your opponent of doing the same.</p>
<p>When you consider the type of strategy to play, try to take into consideration your opponent as well as there is always a chance he’s got a freak hand too. It would be useful to try analyzing his strategy and determining what kind of hand your opponent may have.</p>
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		<title>Tile Rummy Instructions</title>
		<link>http://www.cardgamerummy.com/2008/07/tile-rummy-instructions/</link>
		<comments>http://www.cardgamerummy.com/2008/07/tile-rummy-instructions/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 07:35:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Tile Rummy]]></category>

		<category><![CDATA[rummy game]]></category>

		<guid isPermaLink="false">http://www.cardgamerummy.com/?p=12</guid>
		<description><![CDATA[Tile Rummy is played in the same manner as how the Traditional Rummy goes about. There has to be a dealer and the extra tile is endowed to the player on his right. The procedure is done in a counter clockwise manner and each player gets the chance to get a card and discard any [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Tile Rummy</strong> is played in the same manner as how the Traditional Rummy goes about. There has to be a dealer and the extra tile is endowed to the player on his right. The procedure is done in a counter clockwise manner and each player gets the chance to get a card and discard any until such time that each of them only has two stacks. Now when the end of the wall has been gotten over with, the dealer must continue and go back to the starting point. <span id="more-12"></span></p>
<p>There are racks wherein the players can position their tiles. The rest of the players have 14 tiles except for the one who is seated at the dealer’s right who has 15. More so, the cards left are kept face down in the middle of the table as they will form part of the drawing stack. The drawing stack is expected to be reduced as to its size and the tiles are hence added to the top part of the following pile. Whenever a tile that has a low number gets exposed, the deal will have to leave the wall and must be divided into two sections. The exposed tile is not allowed to be drawn. The drawing of the tiles must be done in the other stacks.</p>
<p>Before any <strong>Tile Rummy</strong> play is pushed through, a player who bears the pair of identical tiles says he has a “doubla” and if there are two of them, they can decide to exchange them while keeping the tiles face down. They are never allowed to provide any piece of information about the concerned tiles such as the color and rank. They can only give a hint as to whether the “doubla” is low or high.</p>
<p>It is the player who has the 15 tiles that starts the game. He throws away the unwanted tile and reveals it to the other players. Once discarded, it can no longer be used in the game. The chances in the game for every player are provided during the counter clockwise move. The main point that is driven in the game is for the players to collect tiles that will form the runs and sets that are capable of getting melded. It is only when a player satisfactorily melds some of the cards that he is endorsed to get any tile from the created wall. One’s turn is disposed of when a discard is revealed face up. All discarded tiles should be arranged according to the order of how they have been discarded. More so, the tile that has been thrown by the first player is positioned at a right angle to signify the beginning of the line.</p>
<p>Take note that some players can accumulate more points than the points garnered by the winner at the end of the game. In the <strong>Tile Rummy</strong> game, the winner must have eliminated all of his tiles or else the value points of the remaining tiles will be deducted from his overall score.</p>
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		<title>Main Points on Romanian Tile Rummy Playing</title>
		<link>http://www.cardgamerummy.com/2008/06/main-points-on-romanian-tile-rummy-playing/</link>
		<comments>http://www.cardgamerummy.com/2008/06/main-points-on-romanian-tile-rummy-playing/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 12:17:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Tile Rummy]]></category>

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		<description><![CDATA[An Overview
The set of tile rummy is made up of 106 wooden tiles in all. From them, 104 pieces bear the colored numbers. The four colors of the tiles are black, blue, yellow, and red. The numbers range from 1 up to 13 and there are two sets of each number while the two other [...]]]></description>
			<content:encoded><![CDATA[<p><strong>An Overview</strong></p>
<p>The set of tile rummy is made up of 106 wooden tiles in all. From them, 104 pieces bear the colored numbers. The four colors of the tiles are black, blue, yellow, and red. The numbers range from 1 up to 13 and there are two sets of each number while the two other wooden tiles don’t have their numbers written in them. What they typically have are the pictures of the smiling faces. The wooden racks are where the players have to place their wooden tiles during the course of the game. This stops the rest of the players to look over the tiles of their opponents. <span id="more-11"></span></p>
<p>The <strong>Romanian tile rummy</strong> can be partaken by two, three, or even four players at the most. In every turn that the player takes, he gets one tile while he disposes the other. The main objective of the <strong>Romanian tile rummy</strong> is for the player to be able to abandon all of the accumulated tiles by means of putting them down in the categories of their similar numbers and then running the numbered tiles consecutively according to color. Overall, the Romanian tile rummy is played by doing the moves counter clockwise.</p>
<p><strong>Tile Rummy Grounding and Distribution</strong></p>
<p>Prior to the game, all wooden tiles are firstly muddled up face down on the gaming table. After which, they are arranged to build a wall that is made up of 15 groups of face down tiles with each stack composed of seven tiles in all. So, there is one tile that is to be left. The said wall is going to be straightened out through squeezing such in between of the two pieces of racks as it is held in a parallel way on any of the sides of the wall.</p>
<p>The first game’s dealer is randomly chosen. For the rest of the games to follow, the player’s turn to become the dealer is passed on to the right of the last dealer. The assigned dealer then turns up the remaining tile and then counts the number of the tiles beginning at one end point of the wall. Then, the dealer gets the top tile and puts in the exposed tile on the said stack. After that, the new extra tile is moved on to the top of the next stack of tiles. Hence, the stack which contains the extra tile is given to the player at the present dealer’s right side while it continually tours around the gaming table in a counter clockwise manner thereby distributing one of the stacks that follow to each of the participants. Its end is signaled as the players have two stacks each. Meanwhile, in the event that the end point of the wall has been reached, the dealer then has to do it starting from the very beginning.</p>
<p><strong>The Scoring</strong></p>
<p>Anyone who scores a total of 100 points added up with the value of the melded tiles is declared the winner. Any player who has tiles left in their racks is made against him or her.</p>
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		<title>How to Play Rummy 500</title>
		<link>http://www.cardgamerummy.com/2008/06/how-to-play-rummy-500/</link>
		<comments>http://www.cardgamerummy.com/2008/06/how-to-play-rummy-500/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 12:39:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Rummy 500]]></category>

		<category><![CDATA[500 Rum]]></category>

		<category><![CDATA[Persian Rummy]]></category>

		<category><![CDATA[Pinochle Rummy]]></category>

		<guid isPermaLink="false">http://www.cardgamerummy.com/?p=10</guid>
		<description><![CDATA[Rummy 500 is also known by the terms Persian Rummy, 500 Rum, and Pinochle Rummy. Now you have decided to explore the world of Rummy 500, a thrilling card game that is not only entertaining and exciting but is likewise filled with challenges. It doesn’t matter as to whether you have been playing Rummy 500 [...]]]></description>
			<content:encoded><![CDATA[<p>Rummy 500 is also known by the terms Persian Rummy, 500 Rum, and Pinochle Rummy. Now you have decided to explore the world of Rummy 500, a thrilling card game that is not only entertaining and exciting but is likewise filled with challenges. It doesn’t matter as to whether you have been playing Rummy 500 all your life or if this is the first time that you’re going to learn about this. Here are the important instructions on <strong>how to play Rummy 500</strong>. <span id="more-10"></span></p>
<p>Rummy 500 can include at least two players and five players at the most. So, here are the rules that you need to know on <strong>how to play Rummy 500</strong>.</p>
<p>Each of the players is given seven cards. The remaining cards which have not been dealt are positioned face down in the centermost part of the table. They are hence called as the stock cards. Of all of them, the card that is placed on top is the only one that is flipped and put face up. After which, it is put in a stack that is situated near the cards which are placed face down. This initiates the discarding of the card piles.</p>
<p>The participating players can rearrange their accumulated cards and then the person seated at the left of the current dealer will go on first. Hence, the game’s direction goes on to the left side.</p>
<p>The person who is given the turn to play can get the top card placed in the stock pile and may opt to hide it from the opponent or he can choose to get as many cards as he desires from those of the discarded ones. But if he proceeds beyond the top card that is in the group of the discarded ones, he needs to play the said card and then take everything in that pile. However, every player’s turn ends after he discards any of his cards. The discarding of a card is essential to make it known to the other participants of the game.</p>
<p>The card that has been picked up can be opted to be played via a series which the player has created using his cards or through a series which has been worked on by the other players. In the event that the player is unable to abandon any card, the game continues with him drawing another.</p>
<p>The hand is declared done if a player decides to discard the final card that he has. Any card can’t be recognized to be possible to discard if it is playable. The rest of the game players verify it too. Also, the hand is finished if the next player does not choose any of the discarded ones. After which, the scores are then determined.</p>
<p>Take note that in this game, the points are garnered by means of counting the value of the melded cards and some points are taken against those card values which aren’t. The winner is hence to score 500 points.</p>
<p>So there you go with the steps on <strong>how to play Rummy 500</strong>. Enjoy!</p>
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		<title>Frustration Rummy Rule</title>
		<link>http://www.cardgamerummy.com/2008/06/frustration-rummy-rule/</link>
		<comments>http://www.cardgamerummy.com/2008/06/frustration-rummy-rule/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 11:06:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Frustration Rummy]]></category>

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		<description><![CDATA[As a brief background, the Rummy is called a family of games which are embedded with the same structure. The included games are composed of game play patterns that include the concept of drawing and the discarding a card for every turn that the player gets. This strategy is meant to aid the players meld [...]]]></description>
			<content:encoded><![CDATA[<p>As a brief background, the Rummy is called a family of games which are embedded with the same structure. The included games are composed of game play patterns that include the concept of drawing and the discarding a card for every turn that the player gets. This strategy is meant to aid the players meld their cards towards becoming runs and sets. Its origin can be well traced back since some centuries ago. There are also various Rummy versions that exist in a variety of regions all over the world.<span id="more-9"></span></p>
<p>One of the popular Rummy games is the <strong>Frustration Rummy</strong> among with many other types that belong to the family of this game series. Frustration Rummy can be played between two up to 4 players under normal condition whereby a fast paced game can accommodate up to six players. The point system can either be fixed or determined before the game starts at all.</p>
<p><strong>Frustration Rummy Deck</strong></p>
<p>In the game called <strong>Frustration Rummy</strong>, the deck of cards is composed of the Aces, cards numbered 2, 3, 4, 5, 6, 7, 8, 9, and 10, Jack, Queen, and King. Now the point of difference of Rummy from the rest of the game of cards that is known to all is that the Aces are all assigned with low points. Hence, the cards are sequentially arranged from the low to the high valued ones.</p>
<p>When it comes to the point value of the cards, <strong>Frustration Rummy</strong> assigns 10 points each to the Jack, Queen, and King. The Aces on the other hand are only worth 1 point each. More so, the other cards are assigned with points which are similar to their numbers.</p>
<p>The Dealing</p>
<p>In the game, there is a dealer. It can be appointed or taken in turns. Each of the players receives 10 cards at a time but if there are three or four players each of them will have 7 cards. All cards are positioned face down as the deal is concluded separately. There is also the upcard which is positioned in the middle of the table. Such is known as the discard pile. The rest of the cards form the stock pile and they are kept face down underneath the discard pile.</p>
<p><strong>The Game Itself</strong></p>
<p>The dealer starts the play of <strong>Frustration Rummy</strong>. Likewise, each of the players gets the chance to draw a card from the principal deck pile or from that of the discard pile. The main objective of the game is to meld everything into sets and then runs. More so, a set is the group of three or four cards that contain similar value and then different suits whereas the run is that of the group made up of three cards or even more which are placed in sequence. During the process of the game, the players can then discard and add up cards.</p>
<p>A winner is declared if he “goes out” the first. The basis for the winning in the <strong>Frustration Rummy</strong> is determined by the melding, discarding, and laying off his entire cards. The point value of the cards and the achievement of the set score are then calculated.</p>
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